Chronicles VR

学清绮

2017/11/14 发布于 技术 分类

数字分析公司Digi- Capital的一份报告指出,VR/AR产业到 2020年总估值将达1200亿美元。预计到2020年,全球头戴VR设备年销量将达4000万台左右。2016年各大品牌将会陆续发布消费者版的产品, 内容制作方也会快速跟进,相关技术可被广泛应用在游戏、娱乐、医疗、工业、航天、国防、教育等多个领域,越来越多的开发商都致力于虚拟现实技术的软硬件开 发工作,因此我们有相信在2016年将迎来VR/AR行业的大爆发,相关产业链的公司将明显受益。为推动中国AR/VR产业快速发展并加强与国际交流合 作,我们决定在中国上海举办首届全球虚拟现实与增强现实中国峰会2016。

文字内容
2. Virtual Reality Studio www.chroniclesvr.com
3. Virtual Reality VR Has Come A Long WayStudio www.chroniclesvr.com
4. Virtual Reality Studio VR is already changing people’s lives www.chroniclesvr.com
5. VR for those not part ofVirtual Reality Studio the ‘Gaming generation’ Paola Deane – Occupation al Therapist Oliver Deane – Student Interacting with technology doesn’t come easily to lots of people – VR’s Unique Opportunity www.chroniclesvr.com
6. Virtual Reality Studio www.chroniclesvr.com
7. Interesting Findings fromVirtual Reality Studio the Data www.chroniclesvr.com
8. Virtual Reality Studio How effectively were you able to exercise control in the virtual space? www.chroniclesvr.com
9. Virtual Reality Studio Simple lessons learned – Interaction
10. Virtual Reality Studio How well could you examine objects from multiple viewpoints? www.chroniclesvr.com
11. Virtual Reality Studio Simple lessons learned – When to Stand www.chroniclesvr.com
12. Virtual Reality Studio Results from the data www.chroniclesvr.com
13. Virtual Reality Studio Where Does the Virtual Experience Begin? www.chroniclesvr.com
14. VR for those not part ofVirtual Reality Studio the ‘Gaming generation’ Paola Deane – Occupation al Therapist Oliver Deane – Student Keeping these people in mind when you’re creating your next great VR experience www.chroniclesvr.com
15. Thank You For Listening Dominic Deane Co-Founder & Managing Director Dominic@chronicles-vr.co.uk @chroniclesvr Virtual Reality Studio Further Questions? With thanks to Rachel Derbyshire for her design input www.chroniclesvr.com